Showing posts with label Contra. Show all posts
Showing posts with label Contra. Show all posts

Friday, March 13, 2009

Top Ten Games That Would Be Really Fun If They Weren’t Ridiculously Difficult, pt. 2

And now, dear friends, I reveal to you the final half of a list of games that are tragically too hard, and therefore, not as fun as they could have been.

5. Contra (NES) - This is one of those must-haves for NES owners (and Wii owners, now). It's the quintessential run-n-gun game. You run around, shoot stuff, the stuff shoots you, you fight giant bosses and insane enemies, and you win. Or at least, you tried to. I'd say 98% of Contra players have never seen the ending, not counting YouTube watchers. You see, Contra did what most games don't: added a touch of realism. And by that, I mean if you get shot, even once, you die. Doesn't matter if you get hit in the face, or the heart, or the toe, or the toupee, you die. Wow.

Let me say that Contra is fun, regardless of the difficulty. It's just so insanely hard. It definitely requires lots of time and patience, just like many games of its era. Since there isn't much randomness of enemy placement, you basically have to memorize the levels and bullets paths. Fortunately, if you do that, you can beat it, since there aren't really any difficult platforms to jump to or things like that. Unlike some other game...

4. Teenage Mutant Ninja Turtles (NES) - The original TMNT game is hard. That's all there is too it. Full of barely-reachable platforms, difficult enemies, insane levels, and all-around ridiculousness. It's easy enough at first, but only the first few levels. Then comes the dam. Let me tell you about the dam.

Apparently, the Shredder (or one of his minions) rigged up the dam with a ton of explosives. Your job is to swim around and deactivate every bomb. And you're timed. Oh, and there is electrified seaweed everywhere. I think if you knew where every bomb was and went as fast as possible and didn't get hit by the seaweed, you'd have like 10 seconds left over. So imagine how fun it was the first time through. Or the twenty subsequent tries. I hate that dam level. And that's just the beginning. Later on, you're expected to jump over gaps where you literally have to jump at exactly the right time. I think you have about 1 pixel of leeway. Ouch.

Now don't get me wrong. I like this game. I really do. I love TMNT. Just ask anyone. I just think this game suffers from NES-era way-too-hard-itis. Thankfully, it got over that in the extremely entertaining TMNT 2, which by the way, is one of the best games ever.

3. Mortal Kombat (SNES, N64, etc) - This one is for all Mortal Kombat games. Which I love. But, as we saw in yesterday's post, the story mode is just stupid hard.

Honestly, I enjoy a good MK match. Give me Raiden or Sub-Zero and I'll go to town. But don't make me play the single player mode. It's not worth it. Even on easy, it's insanely hard. Like, unfairly and cheatingly hard. Seriously. I've always been baffled as to why the designers made the computer players' reflexes so fast. If you try to uppercut them, they will duck before you can land the punch and then uppercut you themselves. That's dumb.

And I'm just talking about the easy mode. On the second or third match. Forget about trying on medium, hard, or master (or whatever they're called). I honestly think I would rather have someone run over my face with a car than try and beat it on Master mode. Come on, Midway! Tone it down a bit, huh?!

2. Mega Man X6 (GCN) - You are probably familiar with Megaman games. The original games were hard, but they weren't impossible (for the record, I have beaten all 9 Megaman games without cheating). I guess Capcom decided its fans needed something even harder. So they made Mega Man X. It was Megaman on steroids, and it caused a nasty mutation in the difficulty department. The levels were harder, the bosses were way harder, and then end boss is not even worth trying. So, naturally, they decided to make another Mega Man X. And another, and so on.

Enter Mega Man X6. It looks cool, I won't lie. The graphics are very well done. The music is also nicely arranged and fits the mood. But, in the words of Garfield, whoever designed the levels needs to be drug out into the street and shot. I was using cheats for invincibility, unlimited lives, and infinite jumping ability, and I still died close to 100 times. On one level. I kid you not. There are killer spikes, holes, and flatteners at every turn. And don't forget the unreal number of enemies that will annoy you incessantly. By the way, this is just on the first 8 levels. Don't even get me started on the boss levels.

Ok, you got me started. The very first boss level could take a person years to beat. You have to use an ice block to get you just high enough to where you can jump to the next level. If you don't do it just right, you die. Also, you have to do it about 6 times in a row to get to the top. And that's just the beginning. Then you have to side-slide on moving floating platforms, all while dodging tons of spikes. Man, that sucks. And that's just the first of four boss levels. The bosses in these levels are just stupidly hard. They can shoot laser beams, giant fireballs, and of course, they have nearly impenetrable shields. I had invincibility turned on and it was still ridiculously hard. In fact, one of the boss levels has holes in the floor, so if you get hit in the wrong place, say good bye. And then comes the end boss. As usual, after you beat the end boss, he morphs into something bigger and you have to beat him again. Since I know none of you are insane enough to play this one to the end, I'll spoil it for you. The guy has laser beams that literally take up 80% of the screen. What?! Don't forget the giant floating green skulls, too. So, after all that, I must say that when Capcom adds to the difficulty of Megaman games, it takes away from the fun. That's all there is to it.

And that brings us to the final game...

What could it be?

Perhaps... something hard?

I'd bet on it...

SPOILER ALERT

I like pudding...

1. Metroid Prime 2: Echoes (GCN) - Ah, Metroid. You are so fickle. The original was so, so, so insanely hard. Likewise for most of the others. The easiest was probably Zero Mission, which is my personal favorite. But despite how hard they were, the games were pretty fun. They have a lot of similarities to Zelda games. You fight a boss, get a new weapon, fight a boss, etc. And when the Gamecube came out, the series evolved dramatically.

Metroid Prime took the classic 2D series and thrust it into 3D. People were a little unsure of the first person shooter style, but they knew how great it was once they played it. It took everything that was great about the series and added to it. Yeah, it was hard. But it was doable. It was frustrating, sure. But it was still rewarding in the end. Then, inexplicably, Retro Studios decided to make it even more difficult.

Why, I wonder? Did they not think it was hard enough? Was there really that much demand for higher difficulty? Who knows. All we know is that game is hard. It's about twice as hard as MP1, which was insanely hard in its own right. And not only that, it has something that many of my most hated games have: confusion.

One of my biggest annoyances is getting stuck in a game. Metroid is notorious for not giving hints, but this game gives about 2 the whole game, and even then, that's only when you've been stuck for an hour. And we haven't even talked about the bosses yet.

Bosses are meant to be hard. This is an eternal video game truth. It can sometimes be less than fulfilling when the boss is too easy. But these bosses are overkill. They are invincible for 2/3rds of the time, and when they are hittable, they always throw something at you or throw you at something or someone else.

I'm not gonna ramble forever about this, because it's all the same shtick. I will say that if this game was as hard as MP1, it would have been amazing. As it is, it's way too hard, and therefore, not very fun. Sorry, Samus. Your problem, not mine.

HONORABLE MENTIONS

Earthworm Jim (SNES, N64): All these games are too hard. They are insanely funny, and the music is great (especially in Earthworm Jim 3D). Just too dang hard.

Kirby Dream Course (SNES): Probably the only hard Kirby game ever. Still fun, though.

Mario Golf (N64): The key to this game is that even though it's hard, it's extremely fun.

-benjamines

Currently Playing: Super Monkey Ball Adventure, DDR Hottest Party 2, My Japanese Coach

Thursday, December 11, 2008

Six Slices of Amazing

I love pie. Not just 'cause it tastes good. 'Cause it feels good. You wanna know the only thing that would be more awesome than pie? A pie that had a different flavor for each slice. Wow. I should start on that right away. But I digress.

If there was a pie with six flavors and each flavor represented something awesome, then consider this post that pie. Behold! Six awesome things!

The DS and Wii. Yes, they share a slice. But it is one cool, sweet, minty slice. Like toothpaste, I guess.

Contra 4: You can unlock NES Contra. Ho. Lee. Crap. Awesome.

This guy. He puts cool drawings (some of which are Nintendo-related) on his kids' lunch bags. Schweet.

Homestar Runner. And those Strong Bad games he (co-) stars in. Hopefully Season 2 will be Homestar Runner's Sweet Egg for Bread and Witch's Brew.

The new TMNT fighting game. It's coming out around this time next year. And some of the people that worked on Smash Bros. are working on it. Kewl.

And the most awesome slice of this pie? There's only TWO WEEKS until Christmas. That means two weeks until an all-night party of grape soda, Ritz crackers, and an all-night party of pure Nintendo. It doesn't get much better.

So there ya go. Now I have to go and study. Just 2 days left, just 2 days left, just 2 days left...

-benjamines

Currently Playing: Contra 4, Animal Crossing: City Folk, Polarium Advance

Monday, December 8, 2008

On the Contra-ary

Everyone loves Contra. Blowing up enemy soldiers and aliens since 1987™. But it kind of faded in the shadows after the SNES version came out. Fortunately for us, a retro revival of sorts has been taking place. Classic games are being remade and/or repackaged for audiences old and new alike.

Contra 4 is a DS game that came out a year or two ago. I didn't get it when it came out, but my lovely wife managed to get me a copy for my birthday this year. As you all know, I am extremely busy and awesome. Therefore, it can take me a while to get to a game. But last night, I decided to give ol' Contra 4 a try.

What I find was surprising, and in a good way. It is essentially good old-fashioned NES-style blow-the-crap-out-of-everything gameplay, mixed with slick new graphics. BAM! What a combo. Right in the face. It is simultaneously mind-blowing and entertaining.

Anyone familiar with Contra (the rest of you, repent!) knows that the series is notorious for being ridiculously difficult. Naturally, this one is no exception. There are nine levels to conquer. But don't go thinking it'll take but a few minutes to beat. You'll be lucky to last that long. The game does have multiple difficulties, so you can start easy enough and work your way up. And work you will.

To give you an idea of how different the difficulties are, think of it this way: Easy is like holding a large book in your hand with your arm extended. It starts out easy enough, but it gets harder to maintain. Hard is like holding a riding lawnmower in your hand with your arm extended. It starts out nearly impossible and you'll be lucky to come away with your fingers intact.

In all seriousness, the game has many strong points. It's Contra. That's really all it needs. Plus, it has ridiculously huge bosses and insanely tricky levels. Plus, there's more to the game than that. Once you beat the game for the first time, you unlock challenge mode. You get 40 challenges, most of which are insanely difficult by themselves. As you beat challenges, you unlock bonus materials. Some of the kinda cool unlockables include new characters (who don't change the gameplay at all), box art of old Contra games, etc. Some of really cool unlockables include the original NES Contra.

Wait, what? Seriously? Contra on the go? RAD! And the fun doesn't stop there. Beat some more challenges and you can get Super C, Contra's sequel, also for NES. Two entire Contra games. With the Konami code and all the retro awesomeness intact. You see, this is where the game really shines. More games need things like this.

I was surprised to find out that the game only sold 200,000 copies. That's too bad, really. The DS is an incredible machine with some incredible games. And if people don't buy these awesome games, companies won't make them anymore. But I digress.

All in all, the game is a lot of fun. Hard mode, in my opinion, is too hard. But some people like it that way. And I don't have to beat it on Hard to unlock original Contra. In fact, you don't gain anything by beating Hard instead of Easy. I love that.

Pros:
  • Classic Contra gameplay
  • Slick, hand-drawn graphics
  • Incredible unlockables
  • TWO built-in NES games!
Cons:
  • Too hard
  • Sometimes the 'dead-area' between the screens gets in the way
  • Some of the challenges are merciless
  • Also, it's really hard
This game has earned a Blatantly Biased:






This is the 107th game to be beaten this year. What could be the final game?...