This is part seven of a feature on the history of Mario Kart. Today we talk about the latest portable title, Mario Kart 7 for Nintendo 3DS.
Like the SNES and GBA Mario Kart games, Mario Kart 7 has coins littered around the track. Each time you pick up a coin, you get a tiny speed boost. You can hold ten coins at a time. The more coins you have, the faster your kart is.
You also have the ability to customize your kart from various parts. You can pick a body, tires, and a glider. Each part has different stats, so collect as many parts as you can to build the best car. You can collect parts by playing online and by collecting coins. My personal favorite: Zucchini body, Thin tires, Swooper glider. Classic.
Mario Kart 7 also has what I consider the best selection of Retro Tracks in the series. Koopa Beach (N64), Waluigi Pinball (NDS), Mushroom Gorge (Wii), Mario Circuit 2 (SNES)... they're all here. This is also the first game in the series in which a Retro Rainbow Road track is included (SNES, in this case). I can't wait to see how the N64 Rainbow Road is in Mario Kart 8!
The 3D effect really adds to the gameplay, too. Seeing Wuhu Island in the background as you drive up the volcano, or seeing stars twinkle in distance on Rainbow Road is really cool. Obviously, the game is playable without, but I can't get enough of it. I wish all games were in 3D.
This game was released around the time that some idiots said the 3DS was struggling, despite it selling better than original DS at the same point in time, and with there already being a wealth of excellent games. This game put the last nail in the haters' coffins. I kind of wish they were really in coffins. That'd be hilarious. They probably wouldn't be laughing now. Right? Cause they'd be dead.
(Mario Kart 7 is available on the Nintendo eShop and in stores everywhere. It is playable on Nintendo 3DS and Nintendo 2DS.)