Sunday, June 29, 2014
Sunday is not always a sunny day, but it's always full of classic games. Today, a bright spot in the SNES library: Super Mario World.
Super Mario World was a launch title for the Super Nintendo. Mario was as big as ever, and Nintendo wanted to use his sway to sell systems. It worked, and not just because it's Mario; because it's an amazing game.
Interestingly, since the first Super Mario Bros., the development team wanted Mario to ride a dinosaur, but it was considered technologically impossible until the Super Nintendo beefed up graphical possibilities. Makes you wonder what Super Mario Bros. 3 might have been like with a Yoshi.
Every Mario games has unique powers, and Super Mario World is no different. The headline power in this game is the feather, which gives Mario a cape which he can use to fly around levels, assuming he can get a running start. The cape makes an appearance in Super Smash Bros. Brawl, and in the new Super Smash Bros. gaming coming out later this year.
Super Mario World also is the first Mario game to allow you to save an item. If you have a mushroom and you grab a flower, the mushroom becomes your backup item, which you can release whenever you see fit. This feature has been seen in a number of other Mario games since.
Like Super Mario Bros. 3, Super Mario World has a map which you explore. Only instead of separate worlds, there is basically just one big map. Plus, there are lots of secret levels and shortcuts, so you can beat Bowser without finishing all the levels.
So, let's take a day and play some Super Mario World. It doesn't take long to realize why it sold over 20 million copies, and that doesn't even include GBA or Virtual Console sales. Go catch a Yoshi and eat some stuff! Tell 'em Ben sent ya!
Super Mario World is available on Virtual Console for Wii and Wii U for $7.99